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JEP and the 360° JEP Studio

The Junior Entrepreneurs Program (JEP) is a way of learning developed by SXLA. Learners investigate real challenges, build solutions and develop entrepreneurial capabilities, inside the national curriculum.

For learners

Your questions matter here

You already notice things: a garden that dries out, water that is far away, a price that keeps rising. In JEP, those things are where learning starts. You do not wait to be handed a project. You bring the question.

What happens in JEP

  • Notice and ask. With your class, you pick a real challenge and ask why it happens.
  • Learn what you need. Your teacher teaches the subject knowledge your question needs, when you need it. You still follow the national curriculum and prepare for your exams.
  • Choose your tools. People, books, local materials and, step by step from S1 to S4, computers and AI. You check what any tool tells you.
  • Build, test and improve. You make a first version, test it, listen to feedback and make it better. Mistakes are part of the work.

Have an idea? Share it through your teacher

Tell your JEP teacher, your class teacher or your headteacher about the challenge you have noticed. Your teacher can turn it into a project and, if it helps, contact SXLA.

Please do not send us your name, photo or other personal details online, and do not use this website's contact form. Ask a teacher or a parent to contact us for you.

Not at Spectrum Secondary School? Show this page to a teacher. Teachers can read JEP for other schools.

If something at school or online worries you, tell a teacher you trust. You can also call the Uganda Child Helpline, Sauti 116, free of charge. How we keep learners safe

The JEP story

New to JEP? Follow Baraka, an illustrative S1 learner, through nine short scenes.

Watch the JEP Story
Who does what

SXLA, JEP and schools

JEP is a way of learning, not a separate organisation or partnership. Spectrum Secondary School, which SXLA runs in Kyangwali Refugee Settlement, is the first school implementing it.

  1. SXLASpectrum XLabs Alliance
  2. Develops JEPInside the national curriculum
  3. Schools implement or adapt JEPStarting with Spectrum Secondary School
  4. Students investigate problems and develop solutionsS1 to S4
Why JEP was created

It began with one teacher's discomfort

SXLA developed JEP from its Founder's discomfort with how schooling separates classroom learning from the challenges young people live with. Brainy Swaibu studied and taught in Kyangwali and Hoima. School gave him knowledge, but not the skills, tools and mindset to use it, and he saw that every learner in the same system would hit the same wall.

The principle at the centre of JEP:

"Create the conditions that make a learner want to know. Then teach them how to find out."

And its big idea: every learner can turn discomfort into knowledge, action and value.

What JEP is

Not simply an entrepreneurship course or an AI training programme

JEP helps learners notice real situations, ask meaningful questions, work out what they need to learn, find and check knowledge, choose suitable tools, act, learn from feedback and improve.

It creates a reason to acquire and apply knowledge. It does not replace the national curriculum or teachers, and technology is a means of learning, not the purpose.

The JEP learning engine: one discomfort becomes one full learning cycle of seven steps, from reality to question, knowledge, tools, action, feedback and improvement, with the teacher guiding at each stage.Select to enlarge
The JEP learning engine: one discomfort becomes one full learning cycle.
The JEP learning cycle

How JEP works in practice

The JEP learning cycle, DISCERN, PROMPT, PROTOTYPE and FEEDBACK, in six everyday steps.

  1. Reality: Baraka looks at his family's small, dry plot, where a few weak plants grow. Baraka is an illustrative learner, not a real person.
    DISCERN

    Step 1: Identify

    Learners name a real challenge or discomfort in their own lives or community, and say why it matters.

    Baraka: Baraka's family plot grows too little food.

  2. Question: Baraka asks, why does our plot grow so little food? Baraka is an illustrative learner, not a real person.
    DISCERN

    Step 2: Investigate

    They study the situation closely: what is happening, who it affects and what might be causing it. Their questions come from what they observe.

    Baraka: He asks why the plot grows so little, and looks at its soil, water and crops.

  3. Knowledge: Baraka's teacher teaches what plants need, soil, water and nutrients, while subjects such as biology, chemistry, geography and maths light up. Baraka is an illustrative learner, not a real person.
    PROMPT

    Step 3: Design

    They learn and check the knowledge they need, from lessons, teachers, people who know the problem and reliable sources, then plan a possible solution.

    Baraka: His teacher teaches what plants need, just when he needs it.

  4. Action: Baraka and two classmates build a vertical container garden at school. Baraka places a container on the rack while a classmate waters the seedlings. Baraka is an illustrative learner, not a real person.
    PROTOTYPE

    Step 4: Prototype

    They choose suitable tools and materials, starting with what is available locally, and build a first, simple version.

    Baraka: With classmates, he builds a container garden at school.

Baraka is an illustrative learner, not a real person.

The teacher: guide and mentor

Teaches the knowledge a project needs when learners need it, questions, checks reasoning and gives feedback.

The school: provider

Gives time, space, materials and tools, and opens the door to community experts.

Not every project becomes a business

Projects may lead to better practices, research, products or services. An enterprise is one possible pathway, not the destination.

In plain words

Learning stages and the learning cycle: what is the difference?

Two views of the same project: one from inside the learner, one from the teacher's plan.

The learning stages: what happens inside the learner

The seven steps above, from Reality to Improvement: how understanding grows in a learner's mind. The eleven-step learning engine shows it in more detail.

The learning cycle: how the project is organised

DISCERN, PROMPT, PROTOTYPE and FEEDBACK: the four parts a teacher uses to organise a project. It repeats with every project.

Learning stages and the learning cycle, side by sideLeft, the learning stages, what happens inside the learner: 1 Reality, 2 Question, 3 Knowledge, 4 Tools, 5 Action, 6 Feedback, 7 Improvement. Right, the learning cycle, how the project is organised, in four parts. Reality sits in DISCERN; Question and Knowledge sit in PROMPT; Tools and Action sit in PROTOTYPE; Feedback and Improvement sit in FEEDBACK. The cycle repeats with every new project.Learning stagesWhat happens inside the learnerLearning cycleHow the project is organised1 RealityNotices something real2 QuestionAsks why, and what if3 KnowledgeLearns what is needed4 ToolsChooses what to use5 ActionBuilds or tries something6 FeedbackTests it and asks others7 ImprovementMakes it betterDISCERNNotice the situationPROMPTAsk meaningful questions, then find andcheck the knowledge needed.PROTOTYPEChoose suitable tools with judgement andmake something.FEEDBACKTest, gather evidence and improve.The cycle repeats with every new project.A loop, not a fixed sequence: learners can go back a step.Learning stages and the learning cycle, side by sideLeft, the learning stages, what happens inside the learner: 1 Reality, 2 Question, 3 Knowledge, 4 Tools, 5 Action, 6 Feedback, 7 Improvement. Right, the learning cycle, how the project is organised, in four parts. Reality sits in DISCERN; Question and Knowledge sit in PROMPT; Tools and Action sit in PROTOTYPE; Feedback and Improvement sit in FEEDBACK. The cycle repeats with every new project.Learning stagesWhat happens insidethe learnerLearning cycleHow the project isorganised1 Reality2 Question3 Knowledge4 Tools5 Action6 Feedback7 ImprovementDISCERNNotice the situationPROMPTQuestion and findoutPROTOTYPEChoose tools andbuildFEEDBACKTest and improveThe cycle repeats with every newproject. The stages are a loop: learnerscan go back a step.

Each learning stage sits inside one part of the cycle. The colours match the stage tags used on this page.

Teachers plan with the cycle and check progress with the stages.

Two learners in the same part of a project can be at different stages; the stages show who needs help with what.

An example from Baraka

Illustrative example
While his class is in the PROMPT part of the project, Baraka is turning his question, “Why does our plot grow so little food?”, into something he needs to learn: what plants need to grow. Baraka is an illustrative learner, not a real person.

Think of a farming season

The farmer's year is organised the same way: prepare, plant, tend, harvest. That is the cycle. The farmer's understanding grows through the season. Those are the stages.

A third idea: growing from S1 to S4. Learners gain independence, from teacher-guided Explorers in S1 to learner-led Innovators in S4. See the AI Access Ladder

Illustrative example

Baraka's small plot: from a private problem to a learning opportunity

When a teacher pays attention to a discomfort a family puts up with at home, it becomes a reason to learn what the curriculum teaches.

Baraka is an illustrative learner, not a real person. No yields, results or income are claimed.

How the learner grows from S1 to S4: Spark, Blueprint, Build and Launch, with the learner taking more of the lead each year and a portfolio of evidence building each year.Select to enlarge
The same cycle every year, deeper each time: from teacher-guided Explorers in S1 to learner-led Innovators in S4.
  • What Baraka experiences

    The family plot grows too little food and cannot get bigger. Until a teacher asks, it is a problem he carries alone.

  • What he investigates

    Soil, water, crops, pests, the cost of seeds and inputs, and how much the plot produces.

  • What the school provides

    Time, space, a teacher, the library, local materials, a supervised laptop and a local farmer's advice.

  • What he learns

    Biology, agriculture and mathematics in a real setting; judging sources and checking AI; teamwork; explaining evidence.

  • What it could become

    It might help other households, or become a small social enterprise. That is a possibility, not a promise; what he learns is the measure of success.

Baraka's journey through the seven steps

  1. Reality: Baraka looks at his family's small, dry plot, where a few weak plants grow. Baraka is an illustrative learner, not a real person.
    DISCERN

    Step 1: Reality

    Baraka sees that his family's small plot grows too little food, and he wants to understand why.

  2. Question: Baraka asks, why does our plot grow so little food? Baraka is an illustrative learner, not a real person.
    PROMPT

    Step 2: Question

    He asks a real question: “Why does our plot grow so little food?”

  3. Knowledge: Baraka's teacher teaches what plants need, soil, water and nutrients, while subjects such as biology, chemistry, geography and maths light up. Baraka is an illustrative learner, not a real person.
    PROMPT

    Step 3: Knowledge

    His teacher teaches what plants need, soil, water and nutrients, just when he needs it, and his subjects start to connect.

  4. Tools: Baraka chooses tools. A laptop shows research on vertical gardens, with containers, a bucket and seeds on the table, a local farmer gives advice, and a tick shows that what he found was checked with another source. Baraka is an illustrative learner, not a real person.
    PROTOTYPE

    Step 4: Tools

    He chooses his tools: a laptop to research vertical gardens, containers and seeds, a local farmer's advice, and a second source to check what he finds.

  5. Action: Baraka and two classmates build a vertical container garden at school. Baraka places a container on the rack while a classmate waters the seedlings. Baraka is an illustrative learner, not a real person.
    PROTOTYPE

    Step 5: Action

    With classmates, he builds a vertical container garden at school.

  6. Feedback: Baraka measures his plant with a ruler and records its growth on a chart, while a classmate and his teacher give comments. Baraka is an illustrative learner, not a real person.

    Step 6: Feedback

    He measures how the plants grow, records it on a chart, and listens to comments from his teacher and classmates.

  7. Improvement: the vertical garden is fuller and greener, Baraka holds a basket of harvested vegetables, and a loop arrow leads back to new questions. Baraka is an illustrative learner, not a real person.

    Step 7: Improvement

    He improves the garden and gets a better harvest. New questions start the loop again.

The Studio

What the 360° JEP Studio is

The 360° JEP Studio Toolkit is how SXLA supports schools to implement JEP, inside the national curriculum. Schools can begin with locally available resources; expensive technology is not required to start.

  • A curriculum for S1 to S4
  • Teacher development
  • Assessment that captures learning and reasoning, not only the final product
  • The Hybrid Edge JEP Studio: offline first, on solar power
Support at every step

What supports the learner

Every support can be used at any step of the journey.

What makes it possible, the 360° Studio: people, knowledge and resources, tools and technology, the learning environment, and feedback and evidence, all supporting the learner at every stage.Select to enlarge
What makes it possible: support from every side of the learner, at every stage.

Curriculum learning

School subjects supply the knowledge a problem needs.

Teachers

Teach, question, guide and give feedback.

Community knowledge

Families, elders and local experts.

Research

Observation, books and reliable sources, checked.

Offline resources

Learning continues without the Internet.

Digital tools and AI

Chosen for the question. AI is a tool, not the purpose.

Tools and AI

How learners choose tools, and how AI use grows

AI is never the starting point. Learners first understand the problem, then look for answers in a set order, and they must be able to explain their work without AI.

Choosing tools: six questions

Choose the tool that fits the problem. You do not need AI for everything.

A Problem Brief comes first. For question 4, the Tool Selection Ladder sets the order: look for yourself, ask a person, read in the offline library, search the web, ask an AI assistant, then use other tools. Four rules apply throughout: verify, keep going offline, protect privacy and disclose AI use.

  1. What am I trying to understand?
  2. What do I already know?
  3. What knowledge or capability am I missing?
  4. What resource can help me fill that gap?
  5. How will I check whether the result is reliable?
  6. What should I do next?

Internet and AI access grows class by class

In S1 the teacher leads and shows. By S4, learners direct their own use of AI and help younger teams.

Each class gets more freedom, with checks kept in place: in S3 and S4, learners log how they verified AI answers. A guarded local AI tutor is specified to run on Studio equipment, not the Internet. From S3, cloud AI is allowed with teacher approval, where the provider's age rules allow it.

Rules from the 360° JEP Studio curriculum. The technology is set out in the Studio specification, a design specification, not equipment at Spectrum today.

Internet and AI access by class, S1 to S4A staircase climbing from S1 to S4, with more independence as learners grow. S1, Explorer: offline library first; web search only in teacher-led sessions; AI demonstrated by the teacher, then used as a guarded local tutor. S2, Investigator: web search with a written search plan; guarded local AI tutor. S3, Investigator: independent, logged web research; cloud AI with teacher approval where age rules allow; a verification log. S4, Innovator: learner-directed AI with a verification log; learners mentor younger teams. At every level: a filtered network, activity logging, and no learner personal data in online tools.More independence as learners growEach class builds on the one before.S1EXPLORERTeacher-guidedOffline library firstWeb search only inteacher-led sessionsAI shown by the teacher,then used as a guardedlocal tutorS2INVESTIGATORWeb search with awritten search planGuarded local AI tutorS3INVESTIGATORIndependent webresearch, loggedCloud AI with teacherapproval, where agerules allowA verification logS4INNOVATORLearner-ledLearner-directed AI,with a verification logLearners mentor youngerteamsAt every levelFiltered networkActivity loggingNo learner personal data in online toolsInternet and AI access by class, S1 to S4A staircase climbing from S1 to S4, with more independence as learners grow. S1, Explorer: offline library first; web search only in teacher-led sessions; AI demonstrated by the teacher, then used as a guarded local tutor. S2, Investigator: web search with a written search plan; guarded local AI tutor. S3, Investigator: independent, logged web research; cloud AI with teacher approval where age rules allow; a verification log. S4, Innovator: learner-directed AI with a verification log; learners mentor younger teams. At every level: a filtered network, activity logging, and no learner personal data in online tools.More independence as learners growS1EXPLORERTeacher-guidedOffline library firstWeb search only in teacher-ledsessionsAI shown by the teacher, thenused as a guarded local tutorS2INVESTIGATORWeb search with a writtensearch planGuarded local AI tutorS3INVESTIGATORIndependent web research,loggedCloud AI with teacher approval,where age rules allowA verification logS4INNOVATORLearner-ledLearner-directed AI, with averification logLearners mentor younger teamsAt every levelFiltered networkActivity loggingNo learner personal data in onlinetools

Four AI habits, practised in every project, make AI a learning tool rather than an answer machine.

  1. Define the goal before using AI
  2. Write effective prompts
  3. Evaluate AI outputs
  4. Select the right platform or tool
Official reference model

The 360° JEP Studio model

The learner journey, with the people, resources, tools, environment and evidence that support it.

The official 360° JEP Studio model. A learner at the centre moves through seven steps (reality, question, knowledge, tools, action, feedback, improvement), supported by people, knowledge and resources, tools and technology, the learning environment, and feedback and evidence, with infrastructure and reach shown below.Select to enlarge
The official 360° JEP Studio model. Select the image to enlarge it.
Outcomes

What learners leave with

  • Skills

    Notice, question, create

  • Tools

    Chosen with judgement, including AI

  • Mindset

    Verify and improve

From S1 to S4, Explorers grow into Innovators. See the Evidence So Far

Principles

What JEP is and is not

  • JEP creates a reason to learn; it strengthens the national curriculum and does not replace it.
  • AI and technology are tools, not the purpose.
  • Entrepreneurship is one pathway, not the destination.
  • Teachers remain central: they teach, question, guide and give feedback.
  • It is designed to work offline on solar power.
Specification

Science and technology modules

Modules such as a growing tower or a makerspace can be added so that questions lead to hands-on work. The equipment shown is not at Spectrum. View Studio Modules

Product images of a vertical greenhouse tower, labelled Science: Green House, and a 3D printer, labelled Technology: Makerspace.
Examples of equipment for science and technology modules. Illustrative product images; not at Spectrum.
A secondary school learner in a yellow dress sits by a classroom door with a laptop open on her lap.
A learner works on a laptop at Spectrum Secondary School.
Keep exploring

Explore more

Studio specification

The Hybrid Edge JEP Studio: what it includes, and how it works with or without the Internet.

Find out more

JEP for other schools

The four changes schools make, how a school can adopt or adapt JEP, and how to register interest.

Find out more